Devlog
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GDC 2026: Representing Chile's Indie Scene and Exploring What's Next
Attending the Game Developer Conference 2026 I’ve been lucky to get a free Festival Pass to GDC 2026 thanks to VGChile, and after the long 14+ hour trip, I’m here in beautiful San Francisco, USA.
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Bridging Unity Callbacks to Async/Await
This post starts with a tangle of callbacks, coroutines, and Tasks, and ends with a small async wrapper powered by TaskCompletionSource that makes the flow easier to read, extend, and reason about.
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The Fifth Corner Devlog
Welcome to my Devlog! Over the past 10 years I’ve spent a lot of time on C# software development, game development, and game design: from having my own game company to working as a developer for b...
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