Devlog
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Gamescom Latam 2026: Connecting, Learning, and Looking Ahead
The biggest Game Conference of Latin America I’m thrilled to share that Game Conference MX ran a prize for free tickets to Gamescom Latam 2026, and I was selected among all the participants, the o...
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Closing the loop and starting a new one: My experience at GDC 2026
Back at GDC after 9 years This was my second time attending GDC, the first time was in 2017. I had but a couple of years in the industry and I was starting a new indie game studio called Spoonman ...
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GDC 2026: Representing Chile's Indie Scene and Exploring What's Next
Attending the Game Developer Conference 2026 I’ve been lucky to get a free Festival Pass to GDC 2026 thanks to VGChile, and after the long 14+ hour trip, I’m here in beautiful San Francisco, USA.
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Bridging Unity Callbacks to Async/Await
This post starts with a tangle of callbacks, coroutines, and Tasks, and ends with a small async wrapper powered by TaskCompletionSource that makes the flow easier to read, extend, and reason about.
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The Fifth Corner Devlog
Welcome to my Devlog! Over the past 10 years I’ve spent a lot of time on C# software development, game development, and game design: from having my own game company to working as a developer for b...
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