Devlog
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Latin America's growing video game industry at Gamescom Latam 2026
It has been a big event, full of amazing games, both local and from around the world, from indie to AAA. And the general public was really full of energy! This was my first time visiting and it was...
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Gamescom Latam 2026: Connecting, Learning, and Looking Ahead
I'm thrilled to share that Game Conference MX ran a prize for free tickets to Gamescom Latam 2026, and I was selected among all the participants, the only one going from Chile. I can't thank Game C...
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Closing the loop and starting a new one: My experience at GDC 2026
This was my second time attending GDC, the first time was in 2017. I had but a couple of years in the industry and I was starting a new indie game studio called Spoonman Games. Now, 9 years later, ...
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GDC 2026: Representing Chile's Indie Scene and Exploring What's Next
I've been lucky to get a free Festival Pass to GDC 2026 thanks to VGChile, and after the long 14+ hour trip, I'm here in beautiful San Francisco, USA.
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Bridging Unity Callbacks to Async/Await
This post starts with a tangle of callbacks, coroutines, and Tasks, and ends with a small async wrapper powered by TaskCompletionSource that makes the flow easier to read, extend, and reason about.
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The Fifth Corner Devlog
Over the past 10 years I've spent a lot of time on **C# software development, game development, and game design**: from having my own game company to working as a developer for both local and inter...
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